![]() Defensive back bar is the sort of thing that does take skill to set up properly and learn to abuse, but once you do. It's perfectly fair to disagree here since certain Oakensoul builds were pretty degenerate, especially the ones that spammed defensive ults. There's no way 1-bar builds took more skill than having a defensive backbar. It's even gotten me to enjoy PvE again, not having to cast buffs allows me to focus on just dealing damage and having fun.anyway I've been running it since summerset, and through the nerfs and more nerfs.not having to manage buffs has been a godsend in enjoyment for the game. I've never had more fun on my dark flare magplar than since oakensoul launched. I say nuke the major/minor buff system altogether. Don't even compensate for it either, just remove it. No more mitigation, spell/weapon damage, crit or crit damage buffs to juggle. IMO if they did this they'd have to remove the most common major buffs as well. It would bring down the ceiling dramatically on damage in PvE, it would force players to either be a full spec healer, a full spec tank or a full spec damage dealer in Cyrodiil. ![]() I have always wished since this game launched they would give us one or two more slots on frontbar and just delete backbar for the ENTIRE game. It's not fun, not fun to play, not fun to duel against, not fun to play against. I just wish more players would jump into straight damage bombing and lose sight of this defense meta. But it was a bit too defensive as it was. I do feel that taking a look at how games like LoL and HotS deal with balancing might help but even that just seems like a small patch weld when a reforming is needed. Unfortunately fixing this problem with pvp is a much bigger topic than can be addressed here. Having more then a dozen players be taking a point in either area only for a single other faction player to run in and proceed to solo stall things out since they are impossible to kill is enough to make many players wash their hands of the whole deal. Ended up having to slot in the bow cone skill that holds people in order to attempt to counter some of it.Īnd these problems get amplified when you go to Cryo/IC and have access to CP as well. Last time I solo queued for any amount of time I kept getting slotted in against a fully optimized team of four and had to consign myself to getting second place for the evening. both the other teams focusing on them) or you've got players designed around doing 35k+ dps in one shot to drop anyone they come across. Either you run into folks who are built around being unkillable by conventional means(i.e. ![]() ![]() Even with a pvp build and moderately meta gear, trying to solo/duo into bgs is impossible to get anything close to wins. Especially when added to the excitement that comes from of having 18 days left in a campaign and the winner already being determined. ![]() Weird right? You'd think 90% of small scale players being damage sponges with 35K+ health while having a few immortal 12 player groups that run around mowing people down on top of a keep for an hour before they get bored and jump out to go somewhere else and do it again would be the recipe for super fun and interesting game play. ![]()
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